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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP karkur
C C P C C P Alliance
1130
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Posted - 2012.07.15 17:47:00 -
[1] - Quote
Sheynan wrote:I like them, quite unfinished though and some modules are listed as blueprints when they are in reality meta 2-4 mods. If you could give me a few of examples of this, I know someone who might be able to fix that CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1131
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Posted - 2012.07.15 17:56:00 -
[2] - Quote
TheBreadMuncher wrote:CCP karkur wrote: If you could give me a few of examples of this, I know someone who might be able to fix that I've seen "drone control unit"s under the "drones" section. Pretty sure it's a module. Great, thanks ... I'll look into it.
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1133
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Posted - 2012.07.15 19:59:00 -
[3] - Quote
TheBreadMuncher wrote:Stop trying to unified inventory my ass! Sure, the faction tab is nice, but what are all these clicky buttons? Where did my nice search tab go? Remove "ship equipment" and just spam the meta/T2 items at me, PLEASE. Keep the faction ones in a dropdown by all means, but keep stuff I actually use in an easy-to-access list. The top group (for example "ship equipment") should only be there if you have a match in more than 1 top group... if all your results are in the "ship equipment" group, you will only see the the list of items and then the faction, storyline, deadspace and officer items in special groups. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1158
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Posted - 2012.07.25 22:41:00 -
[4] - Quote
Alandira wrote:Dear Tree-View-Lover-Developerteam: I appreciate your concerns to make the Botters Life much harder with adding a cluster Tree-View to the moved searchbar! Please remember that some of your customers are still playing and not botting the game, for these few individuals like me i would suggest you make a default configuration that expands all Categories when searching. The reason is as obvious as it could get. I do not want to click every single motherf.. category everytime i do a search that will initially bring a category up. As you can exspect more people to expand categories rather then close making them all expanded at first hand is the logical choise. Screenshot: http://www.abload.de/img/evemarktsuchez3jpe.pngRegards Thanks for the feedback and input
these changes were made because after all the modules were to the market, the market search would often return an overwhelming number of results (searching for "shield booster" returns 97 items I think). One of the reasons we wanted to make this change was because of new players... it can be pretty overwhelming for a noob to get a list of 97 items. If all the groups were expanded by default, I think the list would still be pretty overwhelming. Keeping the "faction & storyline", "officer", and "deadspace" groups collapsed by default kind of tells the noobs that those items are probably not something they should be thinking about and keeps the list cleaner.
Keeping the groups closed by default is just cleaner... if you are not interested in some groups, you don't have to collapse them to get a better access (less scrolling) to what you are interested in. If you are interested in the groups, you open them once, and they will be expanded next time you do the search.
Expanding the categories themselves by default is maybe a little bit different... I'll talk to some people and see what they think, but I do think we want to keep it the way it is. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1158
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Posted - 2012.07.25 23:51:00 -
[5] - Quote
Ione Hawke wrote:I actually like it a lot better then the current situation, where your search is cluttered with officer and deadspace items you are usually not interested in anyway.
As a solution to those people that would prefer to see al results, perhaps its not that difficult to either a) add a small button next to the root of the tree that expands / collapses all children. b) or, have the search remember which categories you have expanded. ie. if I search for some item and expand the blueprint category, then on my next search the blueprint category is expanded by default as well. (This sounds like quite a bit more work too me) I like b)... it's like that now CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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